論壇文章

hmmhasany4510
2022年4月10日
In General Discussions
"UGC" and "big data". In the early years we said that the Internet has experienced the personalization of Web1.0 portal to Web2.0 community to Web3.0. The initial "personalization", after the rise of products like Weibo and Youku, means the abundance of user-made content. In the later stage, it is the personalized recommendation after the big data technology is developed, represented by today's headlines. Looking through the articles over the years, I found that "personalization" continues to penetrate into various industries, from the early personalized recommendation of information, to personalized shopping guides, personalized education, personalized health management and so on. Personalization is almost the only way to create products in new industries and fields. Regarding "sharing", the similar sharing of the early chat: sharing content with friends. Later, it was data sharing (online disk, cloud notes, etc.), and then to the "sharing economy" represented by Airbnb and Uber. So you have to ask what is the essence of the Internet, the "individualized" understanding sms marketing service of user needs, and the "sharing" of information and resources are roughly the same. 02 Less social, more addicted to games and buy buy buy 9 Years of Internet History: Here are a few things I found after crawling more than 14,000 tech media articles... (This piece is the "domain" word, and I chose those in the picture.)
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hmmhasany4510
2022年4月06日
In General Discussions
Take the most important social interaction, for example. Offline social networking is dynamic and zero-distance. When we chat face-to-face with friends in real life, we can perceive each other's tone, movement and expression. But the development of entertainment socialization initially started with text/picture socialization, which is static. You cannot perceive the voice and expression of the other party you communicate with. Later, it expanded to voice social networking and video social networking, and then gradually Other aspects, such as socializing from acquaintances to socializing with weak ties, from socializing for the purpose of communication, to socializing for the purpose of interest, have similar characteristics. The dark line is the continuous evolution of instant messaging technology, audio and video technology, and interactive technology applied to entertainment and social networking, which gradually narrows the gap between online entertainment social networking and offline social networking—reducing the sense of distance, restoring authenticity, and strengthening interactivity. It's easy to listen to music and chat with friends in real life. But it's not easy to do it online - how to eliminate sms marketing service the echo, whistling and noise in the process of talking and listening to music is a big problem. Similar scenarios include multiple people chatting online at the same time. However, with the advancement of technology, people's social desires can be continuously satisfied.
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